Countries in which studies (included in the synthesis) were conducted
USA (14); Switzerland (8); Australia (7); Brazil (4); Canada (4); Germany (4); France (3); Japan (3); Korea - South (3); Netherlands (3); Ireland (2); Not reported (2); Spain (2); UK (England) (2); Finland (1); Greece (1); Israel (1); Malaysia (1); Norway (1); Singapore (1); Sweden (1); Taiwan (1); UK (1)
Global/regional focus
WHO - Americas region<br />WHO - European region<br />WHO - Western Pacific region<br />
Country focus
USA (14); Switzerland (8); Australia (7); Brazil (4); Canada (4); Germany (4); France (3); Japan (3); Korea - South (3); Netherlands (3); Ireland (2); Not reported (2); Spain (2); UK (England) (2); Finland (1); Greece (1); Israel (1); Malaysia (1); Norway (1); Singapore (1); Sweden (1); Taiwan (1); UK (1)
Low - and middle-income country (LMIC) focus
At least one included study was conducted in a low- or middle-income country
Additional details about the research
Type of document
Systematic review addressing other questions
Type of question
Not effectiveness
Focus
Specific
Target
Individual Family/household Community System
Domain
Programs and services
Recreation
Promotion of recreation
Sustainable Development Goals
3. Good health and well-being (partially covered)
17. Partnerships for the goals
Social system topic(s)
Implementation strategies
Citizen-targeted strategy
Information or education provision
Behaviour change support
Skills and competencies development
Theme
Optimal aging
Publication details
Citation
Wang YL, Hou HT, Tsai CC. A systematic literature review of the impacts of digital games designed for older adults. Educational Gerontology. 2019;46(1):1-17.