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Policymaker (social systems) article

A systematic literature review of the impacts of digital games designed for older adults



Findings
  • #ResourceNotFound: OAPLabels, EvidenceSummary#
  • Supporting technical documents that are social systems-relevant
    Not usually available for this document type
  • Scientific Abstract
Recency, quality and context of the findings
  • Last year literature searched
    2018
  • Year Published
    2019
  • Quality Rating
    2/9 (AMSTAR rating from McMaster Health Forum)
  • Countries in which studies (included in the synthesis) were conducted
    USA (14); Switzerland (8); Australia (7); Brazil (4); Canada (4); Germany (4); France (3); Japan (3); Korea - South (3); Netherlands (3); Ireland (2); Not reported (2); Spain (2); UK (England) (2); Finland (1); Greece (1); Israel (1); Malaysia (1); Norway (1); Singapore (1); Sweden (1); Taiwan (1); UK (1)
  • Global/regional focus
    WHO - Americas region<br />WHO - European region<br />WHO - Western Pacific region<br />
  • Country focus
    USA (14); Switzerland (8); Australia (7); Brazil (4); Canada (4); Germany (4); France (3); Japan (3); Korea - South (3); Netherlands (3); Ireland (2); Not reported (2); Spain (2); UK (England) (2); Finland (1); Greece (1); Israel (1); Malaysia (1); Norway (1); Singapore (1); Sweden (1); Taiwan (1); UK (1)
  • Low - and middle-income country (LMIC) focus
    At least one included study was conducted in a low- or middle-income country
Additional details about the research
  • Type of document
    Systematic review addressing other questions
  • Type of question
    Not effectiveness
  • Focus
    Specific
  • Target
    Individual
    Family/household
    Community
    System
  • Domain
    Programs and services
    Recreation
    Promotion of recreation
    Sustainable Development Goals
    3. Good health and well-being (partially covered)
    17. Partnerships for the goals
  • Social system topic(s)
    Implementation strategies
    Citizen-targeted strategy
    Information or education provision
    Behaviour change support
    Skills and competencies development
  • Theme
    Optimal aging
Publication details
  • Citation
    Wang YL, Hou HT, Tsai CC. A systematic literature review of the impacts of digital games designed for older adults. Educational Gerontology. 2019;46(1):1-17.
  • DOI
    10.1080/03601277.2019.1694448

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